Traditional Musical Virtual Reality on M-Learning Settachai Chaisanit and Napatwadee Sangboonnum Hongthong
نویسندگان
چکیده
Virtual Reality (VR) on M-learning developed under the 3D Virtual Reality Media project, School of Information Technology, Sripatum University, Chonburi Campus. VR on Mlearning were a new, exciting, promising field and also have professional cite benefits to learner. With the advantages of the mobile technology however, m-learning has evolved and the term is now most commonly used to refer to learning courses. Thus, the purpose of this research was to develop and evaluate the VR on M-learning for traditional musical courses. The samples for this study comprised of 10 students from Sripatum University Chonburi Campus and 5 experts. The sample was obtained by using the purposive sampling method. In order to find technology solutions, solutions of insufficient time spent for instruction in classroom, resulting in lack of proper practice, and create a variety ways to deliver and provide electronic resources for learner. In this system, each student in the VR will be log in and enter their own learning space and could see their 3-dimensional (3D) virtual environments. They could control their contents by using finger with multi touch and virtual joystick. The results at the moment reveals showed that: the satisfaction of the panel experts, the mean was 4.38 with the standard deviation of 0.50; the satisfaction was in the “High level”. In part of learners’ satisfaction, the mean was 4.19 with the standard deviation of 0.62; the satisfaction was in the “High level”. This can be summarized that 3D multimedia and VR are available to learning and deliver to learner via M-learning. Students who participated in VR on M-learning showed more interest and enthusiasm in learning. Moreover, learners had more time to practice outside classroom and reduced the differences in the learning of students in urban and rural. KeywordsVirtual Reality; Multimedia; VR Learning Environments; M-Learning;
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